Demon Sketch 01 + Zbrush to Marmoset
Here’s a quick concept sketch I did a while back, but this time I wanted to throw my sketch into Marmoset and do some bakes and materials.
This is a quick test I did in an hour with some basic materials to get a demon style look.
Hope you like!
Many thanks!
Description
Game Modeling Designer | 10 Years of Experience
As a Game Modeling Designer with over 15 years of experience, I specialize in creating high-quality 3D models for games across various genres. My expertise includes character modeling, environment design, props, and texturing. I work closely with artists and developers to ensure the assets I create align with the game’s vision, style, and technical requirements. I am skilled in using industry-standard tools such as Blender, Maya, ZBrush, and Substance Painter to bring concepts to life in the virtual world.
Core Skills:
3D Modeling (Characters, Environments, Props)
Texturing & Shading
High-Poly and Low-Poly Modeling
UV Mapping & Unwrapping
Game Engine Integration (Unreal Engine, Unity)
Sculpting & Detailing (ZBrush, Mudbox)
Optimization for Real-Time Rendering
Collaboration with Animation & Design Teams
Selected Projects:
Project A: Fantasy RPG Game
Created highly detailed character models and environments for a fantasy RPG game. Focused on designing visually immersive characters and interactive environments that matched the game's dark and gritty aesthetic. Worked with animators to ensure proper rigging and weight painting for smooth character movements.Project B: Sci-Fi Shooter Game
Designed futuristic weapons, vehicles, and environments for a sci-fi shooter game. Specialized in creating hard-surface models and incorporating detailed textures and shaders to enhance realism. Integrated the models into Unreal Engine and optimized them for performance without sacrificing visual quality.Project C: Mobile Puzzle Game
Created stylized, low-poly models for a mobile puzzle game. Focused on simplicity and clarity in design to ensure that the models were both visually appealing and optimized for mobile devices. Worked closely with the art director to match the game’s cartoonish aesthetic and playful vibe.
Design Approach:
My approach to game modeling revolves around creating assets that are not only visually compelling but also functional within the context of the game. I pay close attention to technical requirements, such as polygon count, texture resolution, and game engine compatibility, ensuring that every asset I produce is optimized for performance while maintaining high visual standards.
I take pride in my ability to collaborate with other departments—whether it’s working with animators to ensure proper rigging, or discussing with designers to make sure the models fit within the overall art direction of the game. I am committed to maintaining a balance between creativity and technical feasibility, and always strive to deliver models that elevate the gaming experience.
Collaboration & Iteration:
In game development, iteration is key. I value feedback and constantly refine my models to meet the evolving needs of the project. My collaborative approach ensures that assets are not only technically sound but also align with the broader creative vision of the game.

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