Yamato Realm. Dojo (Work in Progress)
I’m excited to share my 3D model created for the Yamato Realm project by Ivan Smirnov from Smirnov School.
Description
6 Years of Experience | Game Development & Interactive Media
Profile
A creative Game Art Designer with over 6 years of experience crafting visually compelling assets for games and interactive media. Specializing in environment art, prop design, and visual development. Passionate about creating immersive worlds that enhance player experience and support gameplay mechanics.
Core Skills
• Environment Art & Layout Design
• Prop & Asset Modeling
• Texture Creation & Material Setup
• Lighting & Atmosphere
• UI/UX Asset Design
• Style Guide Development
• Optimization for Target Platforms
• Software: Photoshop, Blender, Substance Suite, Unreal Engine, Unity
Selected Projects
Mobile Game Studio | 2020 - Present
• Match-3 Puzzle Game: Created vibrant, thematic environment sets and character icons for seasonal content updates
• Hyper-casual Titles: Developed optimized, eye-catching assets for rapid prototyping and production
Indie Game Team | 2018 - 2020
• 2D Platformer: Designed cohesive environment tilesets, interactive props, and user interface elements
• VR Experience: Crafted optimized 3D environments maintaining visual quality while ensuring VR performance
Freelance | 2016 - 2018
• Educational Games: Produced engaging, age-appropriate visual assets for children's learning applications
• Game Jam Projects: Rapid asset creation for multiple 48-hour game jam events
Technical Proficiencies
• 2D Art: Digital Painting, Sprite Creation, Vector Graphics
• 3D Modeling: Low-poly Modeling, UV Unwrapping, Modular Systems
• Texturing: PBR Workflow, Stylized Texturing, Material Creation
• Engine Integration: UE4/UE5, Unity URP, Lighting Setup
Education & Development
• BFA in Digital Arts, ABC University, 2016
• Unreal Engine Lighting Certification, 2019
• Regular participation in industry workshops and game jams
Design Philosophy
Believe in the power of cohesive visual storytelling through game art. Focus on creating assets that not only look beautiful but also serve gameplay functionality. Strong advocate for iterative design processes and cross-disciplinary collaboration to achieve the best possible player experience.

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