Monkey-fish_02

This is the second project from Nikolay Tsys’s Creature Design course.

$39.90

Description

8 Years of Experience | Game & Film Production

Profile
A dedicated Horror Visual Designer with over 8 years of experience crafting unsettling and immersive visual experiences for games and films. Specializes in environmental storytelling, creature design, and atmospheric rendering to evoke dread, tension, and fear. Passionate about translating psychological horror concepts into visceral, memorable, and functionally terrifying assets.

Core Skills

  • Environmental Art & Atmospheric Storytelling

  • Creature & Character Design (Biological & Aberrant Forms)

  • Prop & Asset Modeling with a focus on Decay and Distortion

  • Lighting for Horror (Chiaroscuro, Dynamic Shadows)

  • PBR Texturing for Organic & Decayed Surfaces

  • Gore, Mutation, and Body Horror Effects

  • Optimization for Real-Time Performance

  • Software: ZBrush, Blender, Substance Painter, Unreal Engine, Photoshop

Selected Projects
Indie Horror Game Studio | 2019 - Present

  • First-Person Psychological Horror: Designed the ever-shifting, non-Euclidean environments and the formless, shadow-based antagonist for a critically acclaimed title.

  • Asymmetrical Multiplayer Horror: Created a roster of unique, biomechanically twisted monsters, each with distinct silhouettes and terror mechanics.

Film VFX Studio | 2016 - 2019

  • Supernatural Horror Feature: Modeled high-fidelity digital doubles and spectral entities, focusing on ethereal and unnatural movement rigs.

  • Body Horror Practical Effects: Collaborated with practical effects teams to design and digitally enhance mutating prosthetic creatures.

Freelance | 2014 - 2016

  • Virtual Reality Horror Experience: Crafted claustrophobic environments and jump-scare assets optimized for the immersive intensity of VR.

  • Horror Anthology Series: Developed the visual style and key creature concepts for multiple episodes of a streaming series.

Education & Certifications

  • BFA in Illustration with a focus on Macabre Art, GHI Institute, 2014

  • Unreal Engine Lighting & Atmosphere Certification, 2017

Work Philosophy
I believe true horror lives in the balance between the seen and the unseen. My design process focuses on leveraging atmosphere, sound cues, and implied narrative to engage the player's imagination—the most powerful engine of fear. I am adept at using lighting, texture, and distorted forms to create spaces and entities that are not only visually disturbing but also deeply integrated into the core mechanics of terror. Collaborative, meticulous, and endlessly fascinated by the anatomy of fear.

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