UE5 – Sanctuary of the Inward hour
UE5 – Sanctuary of the Inward hour
A quick lighting doodle I did over the weekend, I’ve been messing around in the ‘Stylized kitchen’ pack on the fab stepping a little away from realism, focusing on a stylized ‘Pixar’ approach for the overall look and feel to convey the mood in Unreal Engine 5.
Lighting done in real-time, using Lumen in Unreal Engine 5.
Description
8 Years of Experience | Game & Film Production
Profile
A dedicated Lighting Artist with over 8 years of experience crafting immersive and emotionally resonant lighting for games and cinematic projects. Specializes in real-time lighting, dynamic global illumination, and atmospheric design to enhance narrative and guide player engagement. Passionate about using light as a storytelling tool to define mood, depth, and visual coherence across interactive and linear media.
Core Skills
Real-Time Lighting (Static & Dynamic)
Global Illumination & Baked Lighting
Post-Process Effects & Color Grading
Performance Optimization for Target Platforms
Cinematic Lighting & Shot Composition
Environmental & Character Lighting
Shader & Material Collaboration
Software & Engines: Unreal Engine, Unity, Marmoset Toolbag, DaVinci Resolve
Selected Projects
AAA Game Studio | 2019 - Present
Open-World Adventure: Led lighting design for diverse biomes and weather cycles, using dynamic lighting to support exploration and time-of-day systems.
Narrative-Driven Horror Title: Created high-contrast, suspenseful lighting schemes that enhanced tension and directed player attention through shadow and silhouette.
Animation Studio | 2016 - 2019
Animated Feature Film: Developed key and fill lighting setups for character-driven scenes, emphasizing emotional tone and visual continuity.
CGI Series for Streaming: Established reusable lighting templates for episodic content, balancing artistic quality with tight production deadlines.
Freelance & Indie Projects | 2013 - 2016
Puzzle Game: Designed minimalist lighting to communicate interactivity and environmental storytelling in abstract spaces.
Virtual Reality Experience: Implemented optimized, comfortable VR lighting that reduced eye strain while preserving immersion.
Technical Proficiencies
Lighting Systems: UE5 Lumen, Unity HDRP, Lightmass, Light Probes, Reflection Systems
Tools & Pipelines: Photoshop for LUTs, Node-Based Shader Editing, Sequencer Workflows
Color Theory & Visual Design
Education & Certifications
BFA in Digital Media, LMN College, 2013
Unreal Engine Lighting Masterclass Certification, 2018
Work Philosophy
Light is the invisible language of visual narrative. I focus on sculpting scenes with light and shadow to evoke emotion, direct focus, and unify artistic vision—all while respecting technical constraints. Whether building optimized real-time setups or crafting cinematic moments, I believe in the power of collaboration and iteration to achieve lighting that serves both art and function.

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