Ting
Hellou! I fell in love with this concept and wanted to give it a little 3D twist.
Fully sculpted and painted on zbrush, rendered on Blender
Beautiful character from
Description
Character Modeling Designer
9 Years of Experience | Game & Film Production
Profile
A seasoned Character Modeling Designer with over 10 years of experience crafting 3D characters for the game and film industries. Specializes in high and low-poly modeling, texturing, rigging, and seamless engine integration. Dedicated to transforming artistic concepts into detailed, technically robust models that bring a project's vision to life.
Core Skills
3D Character Modeling (High & Low-Poly)
Texturing & Shading (Substance Painter, Photoshop)
Rigging & Skinning
Game Engine Integration (Unreal Engine, Unity)
Concept Art Interpretation
Optimization for Real-Time Rendering
Software: Maya, ZBrush, Blender, Marvelous Designer
Selected Projects
Freelance | 2017 - Present
Fantasy RPG: Designed a diverse cast of heroes, villains, and NPCs, focusing on unique silhouettes and expressive details.
Sci-Fi Shooter: Modeled armored soldiers and alien creatures, with particular attention to hard-surface details on weapons and gear.
Mobile Game: Created a suite of stylized, simplified characters optimized for performance on low-res mobile devices.
Game Studio | 2014 - 2017
Open-World RPG: Modeled realistic human characters, including detailed facial blendshapes and dynamic clothing.
Cinematic Cutscenes: Developed high-detail character models capable of holding up to close-up shots in cinematic sequences.
Animation Studio | 2011 - 2014
Fantasy Animated Series: Modeled and optimized stylized fantasy characters for a broadcast television series.
Work Philosophy
Focused on creating characters that are not only visually compelling and narrative-driven but also technically sound for real-time applications. A collaborative and adaptable team player, constantly striving to push the boundaries of 3D character art.

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