No home left to love – Real Time

War in our time is always indiscriminate, a war against innocents, a war against children. War is terrorism, magnified a hundred times.
-Howard Zinn.
Character rendered in Real Time for my mentorship at Think Tank Training Centre online.

$19.90

Description

Character Modeling Designer

9 Years of Experience | Game & Film Production


Profile

I’m a skilled Character Modeling Designer with over 10 years of experience in creating 3D models for games and films. Specializing in high and low-poly character modeling, texturing, rigging, and integrating assets into game engines. Passionate about translating creative concepts into detailed, functional models that align with project vision.


Core Skills

  • 3D Character Modeling (High & Low-Poly)

  • Texturing & Shading (Substance Painter, Photoshop)

  • Rigging & Skinning

  • Game Engine Integration (Unreal Engine, Unity)

  • Concept Art Interpretation

  • Optimization for Real-Time Rendering

  • Software: Maya, ZBrush, Blender, Marvelous Designer


Selected Projects

Freelance | 2017 - Present

  • Fantasy RPG: Designed heroes, villains, and NPCs with unique details and expressions.

  • Sci-Fi Shooter: Modeled soldiers and aliens, with focus on armor and weapons.

  • Mobile Game: Created simplified, stylized characters optimized for low-res devices.

Game Studio | 2014 - 2017

  • Open-World RPG: Modeled realistic human characters, including facial expressions and clothing.

  • Cinematic Cutscenes: Created high-detail character models for close-ups.

Animation Studio | 2011 - 2014

  • Fantasy Animated Series: Modeled stylized fantasy characters for TV series.


Work Philosophy

I focus on creating characters that tell stories visually while being technically sound for real-time applications. Collaborative, flexible, and always seeking to push the limits of 3D design.

 

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