No home left to love – Real Time
War in our time is always indiscriminate, a war against innocents, a war against children. War is terrorism, magnified a hundred times.
-Howard Zinn.
Character rendered in Real Time for my mentorship at Think Tank Training Centre online.
Description
Character Modeling Designer
9 Years of Experience | Game & Film Production
Profile
I’m a skilled Character Modeling Designer with over 10 years of experience in creating 3D models for games and films. Specializing in high and low-poly character modeling, texturing, rigging, and integrating assets into game engines. Passionate about translating creative concepts into detailed, functional models that align with project vision.
Core Skills
3D Character Modeling (High & Low-Poly)
Texturing & Shading (Substance Painter, Photoshop)
Rigging & Skinning
Game Engine Integration (Unreal Engine, Unity)
Concept Art Interpretation
Optimization for Real-Time Rendering
Software: Maya, ZBrush, Blender, Marvelous Designer
Selected Projects
Freelance | 2017 - Present
Fantasy RPG: Designed heroes, villains, and NPCs with unique details and expressions.
Sci-Fi Shooter: Modeled soldiers and aliens, with focus on armor and weapons.
Mobile Game: Created simplified, stylized characters optimized for low-res devices.
Game Studio | 2014 - 2017
Open-World RPG: Modeled realistic human characters, including facial expressions and clothing.
Cinematic Cutscenes: Created high-detail character models for close-ups.
Animation Studio | 2011 - 2014
Fantasy Animated Series: Modeled stylized fantasy characters for TV series.
Work Philosophy
I focus on creating characters that tell stories visually while being technically sound for real-time applications. Collaborative, flexible, and always seeking to push the limits of 3D design.

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