SIG MCX SPEAR

Hi!
Glad to present you Sig MCX SPEAR rifle!
Info:
-55k tris
-5 texture sets (two 4k sets for MCX, 2k sets for stock, mag, handguard), TD ~ 80-90 px/cm
Thanks for your attention!

$29.90

Description

7 Years of Experience | Game & Film Production

Profile
A specialized Hard Surface Artist with over 7 years of experience creating complex, functional, and visually stunning mechanical assets for games and films. Expert in crafting weapons, vehicles, armor, and props with a strong emphasis on logical design, realistic detailing, and technical precision. Passionate about building assets that are both aesthetically compelling and optimized for real-time performance.

Core Skills

  • Hard Surface Modeling (High & Low-Poly)

  • Mechanical Design & Functional Detailing

  • Weapon, Vehicle & Armor Creation

  • PBR Texturing & Material Definition

  • Game Engine Integration (Unreal Engine, Unity)

  • Modular Kit Assembly

  • Optimization for Real-Time Rendering

  • Software: Blender, Maya, ZBrush, Substance Painter, Marmoset Toolbag

Selected Projects
AAA Game Studio | 2020 - Present

  • Sci-Fi FPS: Modeled and textured a full arsenal of modular weapons and customizable armor sets for a flagship title.

  • Open-World RPG: Designed and built a variety of drivable vehicles, from rugged all-terrain rovers to intricate hovercraft, focusing on both exterior and interior details.

Freelance & Contract | 2017 - 2020

  • VR Mech Game: Created low-poly, high-impact mech suits and enemy drones, optimized for VR performance.

  • Film VFX Project: Modeled high-detail military vehicle and drone assets for a feature film, focusing on photorealistic texture and damage effects.

Indie Game Collective | 2015 - 2017

  • Steampunk Adventure Game: Designed a wide array of stylized mechanical props, gadgets, and environmental machinery.

  • Real-Time Strategy Game: Modeled optimized vehicles and building assets for a top-down RTS title.

Education & Certifications

  • BSc in Industrial Design, DEF University, 2015

  • Substance Painter Master Certification, 2018

Work Philosophy
I believe that great hard surface art tells a story of function and history. My focus is on creating assets with a foundation in real-world mechanics, enhanced by creative design, and executed with clean topology and efficient UV layouts. A collaborative problem-solver, dedicated to pushing the quality and realism of in-game mechanical assets.

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